package bonsai-rt:geometry
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Constants (0)
This section is empty.
Variables (0)
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Procedure Groups (0)
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Types
GPUMaterial ¶
Related Procedures With Returns
GeometryContext ¶
GeometryContext :: struct { scene: scene.Scene, compute_shader_group: shader_group.ShaderGroupContext, compute_pipeline: pipeline.ComputePipelineContext, compute_descriptor_set: descriptor_set.DescriptorSetContext, blend_shader_group: shader_group.ShaderGroupContext, blend_pipeline: pipeline.ComputePipelineContext, blend_descriptor_set: descriptor_set.DescriptorSetContext, camera_buffer: resource.UniformBufferInfo($T=matrix[4, 4]f32), rnd_seed_buffer: resource.UniformBufferInfo($T=u32), frame_number_buffer: resource.UniformBufferInfo($T=u32), render_info_buffer: resource.UniformBufferInfo($T=GPURenderInfo), top_level_acceleration_structure: resource.AccelerationStructure, vertex_multiblock_buffer: resource.MultiBlockBufferInfo($T=[4]f32), index_multiblock_buffer: resource.MultiBlockBufferInfo($T=u32), geometry_info_buffer: resource.StorageBufferInfo($T=GPUInstanceInfo), material_buffer: resource.StorageBufferInfo($T=GPUMaterial), light_buffer: resource.StorageBufferInfo($T=GPULight), xyz_ray_trace_image: resource.ImageInfo, xyz_blend_image: resource.ImageInfo, output_image: resource.ImageInfo, }
Related Procedures With Parameters
Related Procedures With Returns
Constants
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Variables
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Procedures
find_and_build_corresponding_material ¶
find_and_build_corresponding_material :: proc(s: scene.Scene, material_name: untyped string) -> GPUMaterial {…}
load_scene ¶
load_scene :: proc(device_context: ^device.DeviceContext, geometry_context: ^GeometryContext, s: scene.Scene) {…}
make_geometry ¶
make_geometry :: proc(device_context: ^device.DeviceContext) -> GeometryContext {…}
render ¶
render :: proc(device_context: ^device.DeviceContext, geometry_context: ^GeometryContext) {…}
save_output_image_to_file ¶
save_output_image_to_file :: proc(device_context: ^device.DeviceContext, geometry_context: ^GeometryContext, path: untyped string) {…}
set_camera ¶
set_camera :: proc( device_context: ^device.DeviceContext, geometry_context: ^GeometryContext, pos: [3]f32, dir: [3]f32, up: [3]f32, size: f32, ) {…}
Procedure Groups
This section is empty.
Source Files
Generation Information
Generated with odin version dev-2025-04 (vendor "odin") Linux_amd64 @ 2025-05-13 09:15:52.883165073 +0000 UTC